Cornerstone guide
Star Wars Zero Company: classes, combat and builds
Everything officially confirmed about how squads work, gathered in one place. The game releases on 27 August 2026, so this is pre-release information — anything shown before release may change.
The game
- Release
- 27 August 2026
- Platforms
- PC, PlayStation 5, Xbox Series X|S
- Format
- Single-player, turn-based tactics with a cinematic campaign set during the twilight of the Clone Wars
- Developer
- Bit Reactor, with Lucasfilm Games. Published by Electronic Arts
- Length
- Roughly 30–40 hours for the main story, per the developer
- Permadeath
- Enabled by default, and can be disabled
Combat
The rules that shape every build
Twelve mechanics are confirmed in enough detail to plan around. Each links to a full guide.
- Action Points
Every Operator gets three Action Points per turn, spent on movement, attacks, Utilities and Abilities in any order.
- Advantage
A shared squad resource, gained by damaging enemies, that powers strong abilities without spending AP. Maximum shown: 10.
- Overwatch
A directional cone that triggers reaction shots when enemies move or act, at the cost of ending the Operator's turn.
- Cover and flanking
Partial and full cover reduce hit chance; flanking and high ground raise it. Some cover can be destroyed.
- High ground
Elevation improves hit chance, making verticality a positioning goal for long-range Operators.
- Injuries and permadeath
Downed Operators take Injuries; three Injuries cause permanent death on standard difficulty. Permadeath is on by default but can be turned off.
- Call for Backup
A zero-AP support action that adds a teammate's assistance to the next attack and helps build Bonds.
- Bonds
Relationships between paired Operators that unlock permanent combat bonuses, maximum-Bond passives and most of your Focus Points.
- Cross Training
The progression system tied to Bonds that turns pair relationships into permanent shared bonuses.
- Focus Trees and Focus Points
Focus Points, earned mainly from Bonds, upgrade Talents, Abilities and Passives through each Operator's Focus Tree.
- Dual Specializations
A second Specialization unlocks around the middle of the campaign, creating dual-class Operators.
- Talents
Each Operator has a Talent specialization carrying one or two abilities; some authored characters have fixed Talents.
Classes
The eight standard Specializations
Official roles. The complete ability kit for every one of them is unpublished.
- Assaultclose · medium
Mobile frontline fighter operating at medium-to-close range, able to attack enemies in cover.
- Gunslingerclose · medium
Fast multi-target blaster specialist that spreads offense across several enemies.
- Heavyclose · medium
Armored frontline unit focused on survivability and absorbing enemy attacks while standing in the open.
- Medicclose · medium
Healing, Injury prevention, and physical and psychological buffs.
- Scoundrelclose · medium
Opportunistic wildcard that exploits situations with little setup.
- Scoutmedium · long
Reconnaissance specialist whose planning and timing benefit the team.
- Sharpshooterlong
Long-range precision specialist that singles out chosen targets.
- Soldierclose · medium
General offense at close-to-medium range using melee, grenades, heavy fire and a rocket launcher.
Abilities
Every officially named ability
Seven. That is the complete list of abilities named by a source before release — everything else is unpublished.
Combat Stim
MedicConfirmedTemporarily increases a teammate's damage and health for a duration that has not been published.
Identify Weakness
ScoundrelConfirmedFlags a target so that the next attack against it is a critical hit.
Force Push
Tel-Rea VokossConfirmedPushes enemies away, and can move them out of the cover they are using.
Uppercut
Kabb UppercutConfirmedKnocks an enemy out of the cover it is occupying.
Morale Boost
MedicConfirmedDescribed by the developer as an Advantage ability that can provide regeneration to the team.
Rocket attack
SoldierConfirmedA powerful rocket attack that spends shared Advantage rather than AP.
Hawks AP support
HawksConfirmedHawks can spend Advantage to restore one Action Point to a squadmate, once per turn.
Operators
The seven authored characters
- Hawks
A former Republic officer and the player's commander. Required in story missions.
- Trick
Clone trooper CT-3301. A veteran soldier and a longtime companion of Hawks.
- Tel-Rea Vokoss
A Tognath Jedi Padawan — the only Jedi Padawan Operator in the game.
- Cly Kullervo
A Mandalorian warrior from Clan Verminoth, seeking revenge.
- Luco Bronc
An Umbaran sniper who fought against the Republic in the defence of Umbara.
- Jae Mordant
Former Ore-Baroness of Luunata, and the key connection behind the Republic contract.
- Kabb Uppercut
A Felshi former prizefighter with a cybernetic arm.
Custom Operators
Recruits, species and themed squads
- Custom Operators are recruited and can be customised in name, appearance, clothing, voice and more.
- Recruitment pools can be refreshed, and you can create a custom pool of Operators.
- Ten species are officially listed: Devaronian, Human, Mirialan, Neimoidian, Ovissian, Rodian, Togruta, Twi'lek, Weequay and Zabrak.
- Species and faction do not provide superior weapon proficiency — no species is mechanically better.
- Clone Troopers and Astromechs can support full themed teams once their recruitment options unlock, though Hawks is still required for story missions.
Reading this site
Why so much is marked unknown
The game is still in development, and anything shown before release may change. Rather than fill the gaps with plausible-sounding detail, every page on this site attaches a source, a “last verified” date and a confidence status to each claim — and lists what it does not know.
That means some pages are shorter than they could be. A transparent incomplete database is more useful than a polished page full of assumptions, particularly in the three weeks where every claim about this game is a guess.
The launch research list
The game has not been released. These are open questions we have chosen not to guess at.
- The complete ability kit for every standard Specialization.
- Exact AP and Advantage costs for all abilities and weapons.
- Complete weapon statistics, range rules, accuracy curves and mod slot progression.
- All Talents, and which authored Operators have fixed versus changeable ones.
- Full Focus Trees: ranks, prerequisites and Focus Point costs.
- All Utilities, their effects, Specialization restrictions and acquisition sources.
- All Cross Training bonuses and maximum-Bond passives.
- Secondary Specialization restrictions, and whether every combination is legal.
- Exact character base stats and scaling.
- Difficulty modifiers, enemy stat variants and mission-specific constraints.
- Patch cadence, and whether balance changes will be published in formal notes.
Where to go next
Sources
- Star Wars Zero Company — official game page
Electronic Arts · Tier 1 — Official · accessed 4 August 2026
Supports: Release date, platforms, premise
- Lead Zero Company To Victory on August 27
Electronic Arts · Tier 1 — Official · accessed 4 August 2026
Supports: Campaign loop, the Den, Galaxy Map, progression systems
- Answering the Internet's Biggest Questions about Star Wars Zero Company
Electronic Arts · Tier 1 — Official · accessed 4 August 2026
Supports: Custom Operators, species list, clone and astromech squads, permadeath
- Star Wars Zero Company game page
StarWars.com · Tier 1 — Official · accessed 4 August 2026
Supports: Setting, developer and publisher credits, authored Operators
- Star Wars Zero Company gameplay trailer article
StarWars.com · Tier 1 — Official · accessed 4 August 2026
Supports: Gameplay trailer breakdown
- Interview with Bit Reactor on tactics, classes, Bonds and synergies
Xbox Wire · Tier 2 — Developer interview · accessed 4 August 2026
Supports: Specialization roles, Combat Stim, Identify Weakness, Advantage, Hawks AP support
- SDCC 2026 Star Wars Zero Company update
StarWars.com · Tier 1 — Official · accessed 4 August 2026
Supports: Convention reveal details