Build
Full Astromech Squad Build
An all-droid company, officially confirmed as possible — with the same story-mission caveat and one open question about Ion.
- Confidence
- Strongly supported
- Verified
- 4 August 2026
- Version
- pre-release (no retail build)
Build summary
Players who want the most distinctive squad the game allows.
- Campaign phase
- mid
- Difficulty
- Standard, permadeath enabled
- Game version
- pre-release (no retail build)
- Strong against
- mixed
This build has not been tested
The game has not been released. Every mechanic cited below is confirmed, but the combination of them is our reasoning rather than anything played. It will be re-tested and re-labelled after 27 August 2026.
Loadout
The four bays
Weapon choices are role-based. No weapon statistics have been published, so treat them as starting points rather than optimised picks.
Reasoning
Why it works
Mechanic by mechanic. Anything stated as confirmed traces to a source listed at the bottom of this page.
- EA has confirmed that Astromechs can support a full themed team once their recruitment options unlock.
- Species and faction do not provide superior weapon proficiency, so an all-droid squad is not mechanically penalised for the theme.
- The composition keeps the confirmed Combat Stim and Gunslinger pairing.
Execution
Example opening turn
An AP and Advantage plan. Costs are unpublished, so the order matters more than the exact budget.
- Step 1
Identical to the Combat Stim squad: buff the Gunslinger, hold with the Heavy, use the Scout for positioning.
Strengths
- Officially confirmed as possible.
- The most novel and shareable squad the game supports.
- No proficiency penalty for the theme.
Weaknesses
- Hawks is required for story missions, so this is a skirmish-only squad in its pure form.
- Ion weapons are specifically recommended against droids — whether that applies to your own astromechs is unknown and could be a serious liability.
- Whether astromechs can take every Specialization is unconfirmed.
- Requires an unlock at an unpublished point in the campaign.
Alternatives
Safer and more aggressive versions
Including what to do when an authored Operator in this squad is permanently lost.
- For story missions
- Field Hawks plus three astromechs.
- If astromechs are Ion-vulnerable
- Avoid this squad against Separatist droid forces entirely, since Ion is the confirmed counter in that matchup.
How this will be verified
After launch, confirm when astromech recruitment unlocks, whether astromechs take extra damage from Ion weapons, whether they suffer Injuries, and which Specializations they can take.
Mechanics this build depends on
Other builds
Sources
- Answering the Internet's Biggest Questions about Star Wars Zero Company
Electronic Arts · Tier 1 — Official · accessed 4 August 2026
Supports: Custom Operators, species list, clone and astromech squads, permadeath